SetUnitFacing
- Parameters
whichUnit unitTarget unit.
facingAngle realUnit facing in degrees.
- 0 = East
- 90 = North
- 180 = West
- 270 = South
- -90 = South (wraps around)
- comment
Makes the unit slowly turn around on the spot to look at new direction.
To make the unit turn immediately, use
BlzSetUnitFacingEx.- note
While the unit is moving, calling this function will have no effect. This also means that if called in a fast loop, some of the SetUnitFacing commands will be ignored and the turning won't look as you expect.
- patch
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
native SetUnitFacing takes unit whichUnit, real facingAngle returns nothing